COMPUSOFT: An International Journal of Advanced Computer Technology https://ijact.in/index.php/ijact <p>Computer Science Journals - COMPUSOFT is a monthly computer and engineering science journal that publishes innovative articles which contribute new theoretical results in all areas of engineering and Computer Science, Communication Network, Information Security issues, electrical engineering, electronics engineering etc. COMPUSOFT is high impact journal of information technology having Impact Factor of 4.44 (Self Calculated) with the rejection rate of around 90%. We invite research papers, review articles, thesis in all the fields of engineering &amp; computer science. We are indexed in many renowned indexing agencies. International Computer Science and Engineering Journals have devoted Staff, Reviewers, Editorial Board Members, Experts, and Adviser.</p> en-US <p>The submitter hereby warrants that the Work (collectively, the “Materials”) is original and that he/she is the author of the Materials. To the extent the Materials incorporate text passages, figures, data or other material from the works of others, the undersigned has obtained any necessary permissions. Where necessary, the undersigned has obtained all third party permissions and consents to grant the license above and has all copies of such permissions and consents.</p> <p>The submitter represents that he/she has the power and authority to make and execute this assignment. The submitter agrees to indemnify and hold harmless the COMPUSOFT from any damage or expense that may arise in the event of a breach of any of the warranties set forth above. For authenticity, validity and originality of the research paper the author/authors will be totally responsible.&nbsp;</p> ijact.editor@gmail.com (Editor In Chief) info@ijact.in (Technical Support) Thu, 31 Dec 2020 16:14:10 +0000 OJS 3.1.2.2 http://blogs.law.harvard.edu/tech/rss 60 COVID-19 AND THE NEED FOR THE USE OF DIGITAL GAME-BASED LEARNING FOR TEACHING MATHEMATICS AT THE SAUDI ELEMENTARY SCHOOLS https://ijact.in/index.php/ijact/article/view/1328 <p>The ongoing Covid-19 pandemic has further underlined of significance of technology for the future of education. In spite of the unprecedented development in education, teaching and learning of mathematics is dominated by the conventional teacher-centred methods of teaching particularly in Saudi elementary schools. However, with Covid-19 forcing changes in educational system throughout the world, technology must be put in place in ensuring that learners continue to learn regardless of such situations.&nbsp; The aim of this paper is to demonstrate the need of the use of digital game-based learning for the teaching of mathematics at the Saudi elementary schools. The paper uses qualitative in-depth interviews as the paper’s method of data collection to ascertain the need (or lack of it thereof) of adopting digital game-based learning for the teaching of mathematics at the elementary level. A total of 16 interviews were carried out which were thematically analyzed with the aid of NVivo software application. Findings of the paper revealed that the teachers believe that there is indeed need for the use of digital game-based learning for the teaching of arithmetic at the elementary school as it will improve methods and help pupils learn in a better and faster ways, combine learning, gaming and technology, and eliminate boredom usually students associate with mathematics learning. The paper concluded that mathematics teachers as well as students are in need of a radical approach that reduces boredom and makes the subject of mathematics appealing to learners.</p> Ibrahim Abdul rahaman Alkhaldi, Othman B Talib, Nurzatulshima BT Kamarudin, Habibah Ab. Jalil Copyright (c) 2020 COMPUSOFT: An International Journal of Advanced Computer Technology https://ijact.in/index.php/ijact/article/view/1328 Thu, 31 Dec 2020 00:00:00 +0000