Virtual Reality

Authors

  • Gupta B Computer science & Engineering, RGPV

Keywords:

Artificial Intelligence, virtual reality

Abstract

An artificial environment created with computer hardware and software and presented to the user in such a way that it appears and feels like a real environment. To "enter" a virtual reality, a user does special gloves, earphones, and goggles, all of which receive their input from the computer system. In this way, at least three of the five senses are controlled by the computer. In addition to feeding sensory input to the user, the devices also monitor the user's actions. The goggles, for example, track how the eyes move and respond accordingly by sending new video input. Virtual reality systems require extremely expensive hardware and software and are confined mostly to research laboratories. The term virtual reality is sometimes used more generally to refer to any virtual world represented in a computer, even if it's just a text-based or graphical representation.

References

. Burdea, Grigore C., and Philippe Coiffet. Virtual reality technology. John Wiley & Sons, 2003.

Published

2024-02-26

How to Cite

Gupta, B. (2024). Virtual Reality. COMPUSOFT: An International Journal of Advanced Computer Technology, 1(01), 13–17. Retrieved from https://ijact.in/index.php/j/article/view/3

Issue

Section

Review Article

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